Spider Solitaire: The Ultimate Guide to Mastering the Eight-Legged Challenge
Last Updated: January 2026 | Reading Time: 15 minutes
Spider Solitaire is considered by many to be the king of solitaire games. Using two full decks (104 cards), this challenging game rewards strategic thinking, careful planning, and patience. While harder than Klondike, Spider offers deeper gameplay and incredible satisfaction when you win. This complete guide will transform you from a beginner to an expert.
Spider Solitaire is a two-deck solitaire card game where you build sequences of cards in descending order. The name "Spider" comes from the game's eight foundation piles (like a spider's eight legs) where you need to build eight complete sequences from King to Ace.
Quick Facts:
Decks: 2 (104 cards total)
Tableau Columns: 10
Goal: Build 8 complete King-to-Ace sequences
Difficulty: High (requires strategic planning)
Win Rate: Approximately 30-40% of games are winnable
Popularity: #1 two-deck solitaire game worldwide
How to Play Spider Solitaire: Complete Rules
Game Objective
Remove all 104 cards from the tableau by creating eight complete sequences of King through Ace in the same suit. When a complete suited sequence (K-Q-J-10-9-8-7-6-5-4-3-2-A) is formed, it's automatically removed to the foundation.
Initial Setup
10 tableau columns:
First 4 columns: 6 cards each (top card face-up)
Last 6 columns: 5 cards each (top card face-up)
Total: 54 cards dealt
Stock pile: Remaining 50 cards (dealt 10 at a time)
Foundation area: Space for 8 completed sequences
Spider Solitaire Initial Setup: 10 tableau piles (first 4 get 6 cards each, last 6 get 5 cards each), stock pile (50 cards for 5 deals), 104 cards total from 2 decks.
Spider Solitaire Setup Details
Total Cards: 104 (two complete 52-card decks)
Tableau Columns: 10 columns total
First 4 columns: 6 cards each (5 face-down, 1 face-up)
Last 6 columns: 5 cards each (4 face-down, 1 face-up)
Objective: Build 8 complete King-to-Ace sequences to clear all cards
Core Gameplay Rules
1. Building Sequences
Stack cards in descending order (K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A)
You can build on any suit, but mixing suits creates problems
Example: You can place a 7 of Hearts on an 8 of Spades, but it's not ideal
2. Moving Cards
Single cards: Can be moved to any valid position
Sequences: Only same-suit sequences can be moved together as a unit
Mixed-suit sequences are "locked" and cards must be moved one at a time
⚠️ Critical Rule: This is the most important rule in Spider! Only sequences of the same suit can be moved together. If you build a mixed-suit sequence (red 7 on black 8), those cards are stuck together and limit your options.
3. Empty Columns
Any card or valid sequence can fill an empty column
Empty columns are extremely valuable for maneuvering
Try to create and maintain at least one empty column
4. Stock Pile
When stuck, deal 10 new cards (one to each column)
Important: You cannot deal if any column is empty
5 deals available (50 cards ÷ 10 cards per deal)
Each deal makes the game harder—use only when necessary
5. Winning the Game
When you complete a same-suit K-A sequence, it's removed automatically
Win by removing all 8 sequences (all 104 cards)
If you run out of moves with cards remaining, you lose
Complete Sequence Ready to Remove
King-to-Ace in same suit (13 cards) - This sequence will automatically clear!
K
Q
J
10
9
8
7
6
5
4
3
2
A
✓
Complete Sequence - Automatically Removed!
Complete Sequence Requirements
✓ Exactly 13 cards: King through Ace (K-Q-J-10-9-8-7-6-5-4-3-2-A)
✓ Same suit: All 13 cards must be the same suit (♠ ♥ ♦ ♣)
✓ Descending order: Must be in perfect descending sequence from King down to Ace
✓ Automatic removal: Complete sequences clear immediately, freeing up tableau space
✓ Win condition: Clear all 8 sequences (104 cards ÷ 13 = 8 sequences) to win!
Difficulty Levels: 1, 2, or 4 Suits?
Spider Solitaire offers three difficulty levels based on the number of suits used:
Level
Suits Used
Difficulty
Best For
1 Suit
♠ Spades only (8 decks)
Easy
Beginners learning the game
2 Suits
♠ Spades & ♥ Hearts (4 decks each)
Hard
Intermediate players, best balance
4 Suits
All suits (2 complete decks)
Expert
Advanced players seeking maximum challenge
🎓 Recommendation: Start with 1 suit to learn the mechanics, then move to 2 suits for the optimal Spider experience. Most serious players consider 2-suit Spider the "sweet spot"—challenging but fair.
Spider Solitaire Difficulty Comparison
1-Suit Spider
(Easy - 85-90% Win Rate)
Suits: ♠ Spades only Cards: 104 Spades Strategy: All cards compatible - focus on sequencing strategy
2-Suit Spider
(Medium - ~20% Win Rate)
Suits: ♠ Spades & ♥ Hearts Cards: 52 of each suit Strategy: Suit management required - build in-suit when possible
4-Suit Spider
(Expert - 1-2% Win Rate)
Suits: ♠ ♥ ♦ ♣ All 4 suits Cards: 26 of each suit Strategy: Expert-level planning - most builds will be mixed-suit
Scoring System (Standard Spider Scoring)
Our version uses traditional Spider scoring to help you track your performance:
Example Score: If you complete a 1-suit Spider game in 120 moves: 500 - 120 + (8 × 100) + 200 = 500 - 120 + 800 + 200 = 1,380 points
The fewer moves you use, the higher your score! Your top 5 scores are saved locally. Challenge yourself to improve your efficiency and maximize your points.
11 Proven Strategies to Win Spider Solitaire
Spider Solitaire Strategic Decisions
✓ GOOD: Build In-Suit Sequences
→
Why this is good:
• Entire sequence (10-9-8-7♠) can move together
• Maximum mobility and flexibility
• Easy to reorganize if needed
• Path to completing full King-to-Ace sequence
✗ BAD: Mixed-Suit Builds Lock Cards
→
!
Why this is bad:
• Sequence "locked" - can't move together
• 6♥ breaks the Spades run
• Must move cards individually
• Severely limits future options
Core Strategic Principles for Spider Solitaire
1. Prioritize In-Suit Builds
Build sequences in the same suit whenever possible. In-suit sequences can move as groups, giving you maximum flexibility. Mixed-suit builds are "locked."
2. Empty Columns are Powerful
Create and protect empty columns. They allow you to: • Store Kings temporarily • Rearrange sequences • Access buried cards • Create strategic options
3. Delay Stock Deals
Don't deal from stock until you've exhausted all tableau moves. Each deal adds 10 cards and may block important sequences.
4. Uncover Face-Down Cards First
Always prioritize moves that reveal hidden cards. More information = better decisions. Focus on columns with fewer face-down cards remaining.
Strategy #1: Build in Suit Whenever Possible
The Golden Rule of Spider. Always prefer same-suit builds over mixed-suit builds. A 7♠ on 8♠ is infinitely better than 7♥ on 8♠, even if both are legal moves.
Why it matters: Same-suit sequences can be moved as a unit, giving you mobility. Mixed sequences lock cards together, severely limiting your options.
Strategy #2: Expose Hidden Cards as Priority #1
Your primary goal should always be revealing face-down cards. Each hidden card you expose:
Gives you a new card to work with
Opens up potential moves
Helps you plan future sequences
Pro tip: Prioritize columns with the most face-down cards first.
Strategy #3: Create and Preserve Empty Columns
Empty columns are your most powerful tool. They allow you to:
Temporarily store cards while rearranging
Break up mixed sequences
Move long sequences of cards
Create space for strategic plays
💎 Expert Tip: Try to always have at least ONE empty column available. If you have two empty columns, you're in an excellent position. Never carelessly fill empty columns—each is precious!
Strategy #4: Don't Deal from Stock Too Early
Before dealing new cards from the stock:
Exhaust ALL possible moves in the tableau
Try to create at least one empty column
Organize your sequences as much as possible
Plan where the new cards will go
Remember: Each deal makes the game 10 cards harder. Use stock as a last resort.
Strategy #5: Build Downward from Kings
When you get a King, try to build a complete sequence under it immediately. Kings can't be moved onto other cards, so:
Place Kings in empty columns when possible
Start building K→Q→J sequences right away
Protect King-started sequences—they're your path to victory
Strategy #6: Plan Multiple Moves Ahead
Spider rewards forward-thinking. Before each move, ask yourself:
"What will this expose?"
"Does this help build a complete sequence?"
"Am I creating or breaking suit runs?"
"Will this move block future options?"
Strategy #7: Avoid Breaking Suited Runs
Once you've built a same-suit sequence, protect it! Breaking a 9♠-8♠-7♠ run to make a different move is usually a mistake unless:
It exposes multiple face-down cards
It creates an empty column
It completes a different sequence
Strategy #8: Know When to Build Mixed Suits
Sometimes you must build mixed suits. It's acceptable when:
You're exposing a face-down card
It's a temporary move you can undo later
You have an empty column to help fix it
NEVER do it just to "organize" cards
Strategy #9: The "Remove Complete Sequences ASAP" Principle
Unlike Klondike where you might delay moving cards to foundations, in Spider you want to complete and remove sequences as fast as possible. Each removed sequence:
Frees up 13 card spaces
Reduces visual clutter
Makes the game more manageable
Gets you closer to victory!
Strategy #10: Work on Multiple Sequences Simultaneously
Don't fixate on completing just one sequence. Spread your effort across multiple partial sequences. This gives you more flexibility and options.
Strategy #11: Learn Common Patterns
With practice, you'll recognize winning patterns:
The "Staircase": Building sequences that step down across columns
The "Tunnel": Creating a clear path to expose buried cards
The "Swap": Using empty columns to reorganize mixed sequences into suited ones
5 Common Mistakes (and How to Avoid Them)
Mistake #1: Building Mixed Suits Carelessly
The problem: New players build any descending sequence without considering suit.
The fix: Ask "Is this same-suit?" before every build. If not, only proceed if it exposes cards or is easily reversible.
Mistake #2: Filling Empty Columns Thoughtlessly
The problem: Players fill empty columns with whatever card is convenient.
The fix: Only fill empty columns with Kings or when absolutely necessary for another move. Empty columns are gold—don't waste them!
Mistake #3: Dealing from Stock Too Quickly
The problem: Running to the stock pile when moves are still available.
The fix: Triple-check for moves before dealing. Even one missed move can be the difference between winning and losing.
Mistake #4: Ignoring Column Balance
The problem: Creating very tall columns while others remain short.
The fix: Try to keep columns roughly even. Extremely tall columns become unmanageable.
Mistake #5: Not Planning Ahead
The problem: Making moves without considering consequences.
The fix: Think 2-3 moves ahead. Spider punishes impulsive decisions!
Spider vs. Klondike: Which is Better?
Aspect
Spider Solitaire
Klondike Solitaire
Decks Used
2 decks (104 cards)
1 deck (52 cards)
Difficulty
Harder, more strategic
Moderate, good for beginners
Luck vs. Skill
70% skill, 30% luck
50% skill, 50% luck
Average Game Time
15-30 minutes
5-15 minutes
Win Rate
30-40% (2-suit)
10-30% (typical)
Best For
Strategy lovers, patient players
Quick games, casual play
Bottom line: Spider is deeper and more rewarding, but requires more time and patience. Klondike is perfect for quick, casual sessions. Try both!
Frequently Asked Questions
What's the best difficulty level for Spider Solitaire?
2-suit Spider is widely considered the best balance of challenge and fairness. 1-suit is too easy for most players, while 4-suit is brutally difficult. Start with 1-suit to learn, then graduate to 2-suit.
Can every Spider Solitaire game be won?
No. Approximately 30-40% of 2-suit Spider games are winnable with perfect play. 4-suit Spider is even lower (under 10%). However, most losses are due to suboptimal play, not impossible deals.
How many moves does it take to win Spider Solitaire?
Expert players can win 2-suit Spider in 100-120 moves. Average players typically use 150-200+ moves. The fewer moves, the better your strategy!
Should I always build in suit?
Ideally, yes. But sometimes you must build mixed suits to expose hidden cards or create necessary moves. The key is minimizing mixed-suit builds and fixing them when possible.
What's the hardest part of Spider Solitaire?
Managing the middle game—after the first few deals but before sequences start completing. This is where most games are won or lost. Focus on: (1) maintaining empty columns, (2) building suited runs, and (3) exposing cards efficiently.
Is Spider Solitaire good for your brain?
Yes! Spider Solitaire is excellent for cognitive development. It improves planning skills, pattern recognition, working memory, and strategic thinking. Many players find it more mentally stimulating than Klondike.
Ready to Become a Spider Master?
Spider Solitaire is challenging, but incredibly rewarding. Each victory feels earned, not lucky. Our free version includes: