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Forty Thieves Solitaire: Mastering the Ultimate Two-Deck Challenge
Last Updated: January 2026 | Reading Time: 12 minutes
Forty Thieves Solitaire - also known as Napoleon at St. Helena, Big Forty, or simply Le Cadran - stands as one of the most challenging and historically significant solitaire games ever created. First documented in 1826, this two-deck patience game requires exceptional strategic thinking, perfect planning, and unwavering patience. With a win rate of just 10% even among expert players, Forty Thieves represents the Mount Everest of solitaire gaming.
π Historical Note: Legend attributes this game to Napoleon Bonaparte during his exile on St. Helena (1815-1821). Whether he actually played it remains debated, but the name "Napoleon at St. Helena" persists. The game was first published in Lady Adelaide Cadogan's "Illustrated Games of Patience" in 1874, making it one of the oldest documented solitaire variants.
π Play Free Forty Thieves Now
π Quick Reference: Forty Thieves at a Glance
| Attribute |
Details |
| Difficulty |
Extremely Hard (Master Level) |
| Win Rate |
~8-12% for expert players |
| Decks |
Two standard 52-card decks (104 cards total) |
| Average Game Time |
15-25 minutes |
| Skill vs. Luck |
80% Skill, 20% Luck |
| Alternative Names |
Napoleon at St. Helena, Big Forty, Le Cadran |
| First Documented |
1826 (nearly 200 years old) |
Game Objective
Move all 104 cards to eight foundation piles, building each suit from Ace to King (13 cards per foundation). With two complete decks in play, you'll build two separate foundations for each suit.
ποΈ Setup and Layout
The Tableau (10 Columns)
Unlike most solitaire games with 7 columns, Forty Thieves uses 10 tableau piles:
- Deal 4 cards to each of the 10 piles
- ALL cards face-up from the start - complete visibility
- Total: 40 cards in the tableau (hence "Forty Thieves")
π‘ Key Insight: The complete visibility of all tableau cards transforms Forty Thieves into a pure puzzle. Unlike Klondike where hidden cards create uncertainty, here you can see everything - but the restrictive rules make optimal play extraordinarily difficult.
The Stock
- 64 cards remain in the stock after the initial deal
- Cards are drawn one at a time to the waste pile
- NO REDEALS - You get one pass through the stock, period
- This no-redeal rule is what makes the game brutally challenging
The Waste Pile
- Cards from the stock are placed here
- Only the top card of the waste pile can be played
- Cards cannot be returned to the stock
The Foundations (8 Piles)
- Eight foundation piles - two for each suit
- Build from Ace to King in each suit
- Each foundation will contain 13 cards when complete
π The Defining Rules
1. Single Card Movement Only
π¨ The Core Challenge: You can move ONLY ONE CARD AT A TIME. No sequences, no multi-card moves. This single rule is what makes Forty Thieves one of the hardest solitaire games ever created.
Implications:
- You can't move a sequence like "8β -7β -6β " as a unit
- To move buried cards, you must first move every card above them
- Empty columns become extremely valuable as temporary storage
- Planning becomes critical - you must think 10+ moves ahead
2. Build Down by Suit
On the tableau:
- Build downward (K β Q β J β 10 β ... β 2 β A)
- Must match exact suit (not just color)
- Example: 7β can ONLY go on 8β (not 8β£)
3. Empty Spaces Can Hold Any Card
- Unlike many games, any card can fill an empty tableau column
- Not restricted to Kings
- Empty spaces are your most powerful tool
4. No Stock Redeals
- Once you've gone through the 64-card stock, it's gone
- No second chances
- Every stock draw is a commitment
π§ Master Strategies for Forty Thieves
1. Empty Columns Are Everything
Rule #1: Your primary goal for the first half of the game is creating and maintaining empty tableau columns. Empty spaces give you the flexibility to rearrange cards and access buried cards. Expert players often have 2-3 empty columns before touching the stock.
Empty column strategies:
- Create Early: Work on creating your first empty column within the first 10-15 moves
- Maintain Multiple: Try to always have at least one empty column available
- Use Wisely: Don't fill empty spaces unless it directly advances your position
- Temporary Storage: Use empty columns to temporarily store cards while rearranging sequences
2. The Stock Management Principle
π‘ Expert Technique: Never draw from the stock until you've explored every possible move in the tableau. The stock is your only source of new options - once it's gone, you must work with what you have. Draw only when absolutely necessary.
Stock management rules:
- Delay Drawing: Make all possible tableau moves before drawing from stock
- Plan Before Drawing: Before drawing, ask "What card would I need to make progress?"
- Count Cards: Track which cards you've seen to estimate what remains in stock
- Emergency Reserve: Try to have empty columns available before starting heavy stock draws
3. Foundation Building: Slow and Deliberate
Unlike faster solitaire games, Forty Thieves requires conservative foundation building:
Foundation Rules:
- Aces: Move immediately (no downside)
- 2s & 3s: Usually safe to move, but verify no tableau use first
- 4s-7s: Keep in tableau unless blocking progress
- 8s-Kings: Keep in tableau as long as possible
Why delay foundation moves:
- Cards in tableau remain flexible and useful
- You might need that 6β¦ to uncover a buried card
- Foundations lock cards away permanently
- Build foundations rapidly only in endgame when tableau is organized
4. Deep Thinking: The 10-Move Lookahead
Forty Thieves rewards deep calculation:
- Before moving, visualize the next 5-10 moves
- Ask: "If I make this move, what becomes possible next?"
- Look for move sequences that expose key cards or create empty columns
- Identify potential dead-end positions before committing
Advanced Tactic: Expert players often spend 2-3 minutes planning before making significant moves. Patience and calculation beat speed in Forty Thieves. Think of it as chess, not reflex gaming.
5. Suit Tracking and Card Counting
With 104 cards, mental tracking becomes crucial:
- Duplicate Awareness: Remember that every card exists twice in the deck
- Key Card Tracking: Note where both copies of critical cards are (like both 9β s)
- Missing Cards: If you need a Qβ₯ and haven't seen either copy, both are in the stock
- Probability: Estimate odds of drawing needed cards from remaining stock
6. Sequence Breaking (When Necessary)
Sometimes you must break up good sequences to progress:
Example: You have Kβ₯-Qβ₯-Jβ₯-10β₯ in one pile, but need to access a card beneath. You must temporarily break the sequence by moving cards to empty columns or other piles, then rebuild it later.
Sequence breaking guidelines:
- Only break sequences when it exposes critical cards
- Have a clear plan for rebuilding
- Use empty columns as temporary storage during the process
- Ensure the cards you're exposing are worth the disruption
7. The "Unlock Chain" Technique
Often, accessing one card requires a complex series of moves:
- Identify the target card you need
- Work backward: what cards are blocking it?
- Find where those blocking cards can move
- Create empty columns if needed for the sequence
- Execute the unlock chain in reverse order
π‘ Advanced Tactics
The "Reserve Column" Strategy
Designate one or two columns as "working space":
- Use these columns for temporary card storage during complex rearrangements
- Keep them relatively clear compared to other columns
- Think of them as your "scratch pad" for manipulating cards
The "Suit Consolidation" Method
When possible, keep same-suit cards in nearby columns:
- Easier to track and combine sequences
- Reduces mental load when planning moves
- Facilitates building long same-suit runs
The "Stock Preview" Calculation
Before drawing from stock, calculate:
- How many stock cards remain: 64 minus cards drawn
- Which key cards you haven't seen yet
- Probability of getting a useful card on next draw
- Whether delaying the draw gives better options
π« Fatal Mistakes to Avoid
Mistake #1: Drawing from Stock Too Early
New players draw from the stock at the first sign of trouble. Experts exhaust all tableau possibilities first. Every stock draw that doesn't lead to progress is wasted opportunity.
Mistake #2: Filling Empty Spaces Carelessly
An empty column is worth its weight in gold. Filling it with "any card" because it's available wastes your most valuable resource. Only fill empty spaces strategically.
Mistake #3: Moving to Foundations Too Aggressively
That Qβ might seem useless now, but you might desperately need it later to access buried cards. Foundation moves are essentially irreversible - make them only when certain.
Mistake #4: Not Planning Move Sequences
Making moves one at a time without planning ahead is a recipe for disaster. You must visualize 5-10 moves ahead to avoid painting yourself into corners.
Mistake #5: Ignoring Duplicate Cards
Forgetting that every card exists twice leads to poor decisions. "I need the 8β₯" isn't enough - you need to know where BOTH 8β₯s are.
π Mastery Progression Path
Beginner Level (Games 1-30)
Goal: Understand the rules and finish 10 games
- Focus on the single-card movement restriction
- Practice creating empty columns
- Don't worry about winning - learn the mechanics
- Use undo frequently to understand consequences
- Expected Win Rate: 0-2%
Intermediate Level (Games 31-100)
Goal: Win 5 games
- Start planning 3-5 moves ahead
- Delay stock draws until tableau is exhausted
- Keep 1-2 empty columns open when possible
- Build foundations conservatively
- Expected Win Rate: 3-5%
Advanced Level (Games 101-300)
Goal: Win 20 games
- Regularly plan 7-10 moves ahead
- Track key cards mentally (both copies)
- Master empty column management
- Execute complex unlock chains
- Expected Win Rate: 6-9%
Expert Level (300+ games)
Goal: Consistent 10-12% win rate
- Deep calculation becomes second nature
- Can evaluate position strength instantly
- Rarely make "obvious" moves without analysis
- Recognize unwinnable positions early
- Expected Win Rate: 10-12%
π² Forty Thieves vs. Other Games
| Feature |
Forty Thieves |
Spider |
Klondike |
| Decks |
2 (104 cards) |
2 (104 cards) |
1 (52 cards) |
| Movement |
Single card only |
Sequences |
Sequences |
| Building Rule |
By suit descending |
Any suit descending |
Alternating color |
| Redeals |
None |
Unlimited |
Draw 1: Unlimited Draw 3: Limited |
| Difficulty |
Extreme |
Hard |
Medium |
| Win Rate |
8-12% |
20-30% |
30-40% |
Scoring System
Our implementation includes comprehensive scoring:
- +10 points for each card moved to foundations
- +500 points for winning the game
- Time bonus: +2 points per second under 5 minutes
Perfect Game: 1,540+ points (1040 foundation + 500 win + time bonus)
Typical Win: 900-1100 points (most games take 15-20 minutes)
β Frequently Asked Questions
Why is Forty Thieves so hard?
Three factors combine to create extreme difficulty: (1) Single-card movement only, (2) No stock redeals, and (3) Suit-only building. Each restriction alone makes a game harder; together they create one of the most challenging solitaire games ever designed.
What's a good win rate for Forty Thieves?
Even expert players win only 8-12% of games. A 5% win rate indicates solid intermediate play. If you're winning 15%+ consistently, you're among the world's elite Forty Thieves players.
Can every Forty Thieves deal be won?
No. Many deals are mathematically unwinnable regardless of perfect play. Estimates suggest 30-40% of deals are unwinnable from the start. The challenge is maximizing wins on winnable deals.
How long does a game typically take?
Expert players spend 15-25 minutes per game. Beginners may spend 30-40 minutes as they learn to plan complex sequences. Fast play usually indicates insufficient planning.
Should I play easier variants first?
Yes. Master Klondike, then Spider, then Yukon before attempting Forty Thieves. These games teach foundation skills (planning, sequencing, resource management) that transfer to Forty Thieves.
What if I get completely stuck?
Use undo liberally during learning. Go back 20-30 moves and try alternative approaches. Analyze what early decision led to the stuck position. Forty Thieves is unforgiving, but every loss is a learning opportunity.
Quick Tips for Your Next Game
- Create at least one empty column in first 15 moves
- Never draw from stock until all tableau moves exhausted
- Keep cards in tableau unless certain foundation move is safe
- Plan minimum 5 moves ahead before committing
- Track both copies of key cards mentally
- Use empty columns for temporary storage during rearrangements
- Break sequences only when it exposes critical cards
- Build foundations slowly and deliberately
- Accept that most games are unwinnable - focus on maximizing wins
- Patience beats speed - take your time planning
π Ready for the Ultimate Challenge?
Forty Thieves Solitaire represents the pinnacle of single-player card game strategy. Nearly 200 years after its creation, it remains one of the most demanding and rewarding patience games ever devised. Every win is a testament to your planning, patience, and strategic mastery.
This is not a casual game. Forty Thieves demands your full attention, rewards deep thinking, and punishes hasty decisions. But for those willing to invest the time to master it, no other solitaire game provides the same level of intellectual satisfaction.
Your win rate will start near zero. You'll lose dozens of games before your first win. But each game sharpens your skills, teaches new patterns, and builds the mental models needed for success. Track your progress through our scoring system and celebrate each hard-earned victory.
Join the elite group of players who've conquered this historic challenge. The forty thieves await.
π Begin Your Forty Thieves Journey
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